My program doesn't have bugs. It just develops random features.

UE1:UPakBurst (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakBurst
Package: 
UPak
Direct subclass:
LesserBurst

UPakBurst.

Properties

Property group 'UPakBurst'

MaxBurstSize

Type: float


Default value: 2.0

Internal variables

bShrinking

Type: bool


Count

Type: float


ShockSize

Type: float


Default values

Property Value
DrawScale 0.5
DrawType DT_Mesh
EffectSound1 Sound'UPak.Explosions.Explo4'
LifeSpan 1.0
LightBrightness 120
LightEffect LE_TorchWaver
Mesh LodMesh'UPak.AMAPearl'
Skin Texture'UPak.burst.Burst2'
Texture None

Events

Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: SpriteBallExplosion.Timer