My program doesn't have bugs. It just develops random features.
UE1:UPakBurst (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakBurst |
- Package:
- UPak
- Direct subclass:
- LesserBurst
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UPakBurst.
Properties
Property group 'UPakBurst'
MaxBurstSize
Type: float
Default value: 2.0
Internal variables
bShrinking
Type: bool
Count
Type: float
ShockSize
Type: float
Default values
Property | Value |
---|---|
DrawScale | 0.5 |
DrawType | DT_Mesh |
EffectSound1 | Sound'UPak.Explosions.Explo4' |
LifeSpan | 1.0 |
LightBrightness | 120 |
LightEffect | LE_TorchWaver |
Mesh | LodMesh'UPak.AMAPearl' |
Skin | Texture'UPak.burst.Burst2' |
Texture | None |
Events
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: SpriteBallExplosion.Timer