My program doesn't have bugs. It just develops random features.

UE1:UTAudioClientWindow (UT)

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Package: 
UTMenu

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Properties[edit]

AnnouncerVolumeHelp[edit]

Type: string

Modifiers: localized


Default value: "Adjusts the volume of the in-game announcer."

AnnouncerVolumeSlider[edit]

Type: UWindowHSliderControl


AnnouncerVolumeText[edit]

Type: string

Modifiers: localized


Default value: "Announcer Volume"

AutoTauntCheck[edit]

Type: UWindowCheckbox


AutoTauntHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, your player will send automatic taunts to your victims, whenever you score a frag."

AutoTauntText[edit]

Type: string

Modifiers: localized


Default value: "Auto Taunt"

ConfirmHardware[edit]

Type: UWindowMessageBox


ConfirmHardwareText[edit]

Type: string

Modifiers: localized


Default value: "The hardware 3D sound feature requires you have a 3D sound card supporting A3D or EAX. Enabling this option can also cause your performance to degrade severely in some cases.\n\nAre you sure you want to enable this feature?"

ConfirmHardwareTitle[edit]

Type: string

Modifiers: localized


Default value: "Confirm Use 3D Sound Hardware"

ConfirmSurround[edit]

Type: UWindowMessageBox


ConfirmSurroundText[edit]

Type: string

Modifiers: localized


Default value: "The surround sound feature requires you have a compatible surround sound receiver connected to your sound card. Enabling this option without the appropriate receiver can cause anomalies in sound performance.\n\nAre you sure you want to enable this feature?"

ConfirmSurroundTitle[edit]

Type: string

Modifiers: localized


Default value: "Confirm Use Surround Sound"

MessageSettings[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "All"

Default value, index 1: "No Auto-Taunts"

Default value, index 2: "No Taunts"

Default value, index 3: "None"

MessageSettingsCombo[edit]

Type: UWindowComboControl


MessageSettingsHelp[edit]

Type: string

Modifiers: localized


Default value: "This setting controls which voice messages sent from other players will be heard."

MessageSettingsText[edit]

Type: string

Modifiers: localized


Default value: "Play Voice Messages"

NoMatureLanguageCheck[edit]

Type: UWindowCheckbox


NoMatureLanguageHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, voice taunts with mature language will not be played."

NoMatureLanguageText[edit]

Type: string

Modifiers: localized


Default value: "No Mature Taunts"

Use3DHardwareCheck[edit]

Type: UWindowCheckbox


Use3DHardwareHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, UT will use your 3D audio hardware for richer environmental effects."

Use3DHardwareText[edit]

Type: string

Modifiers: localized


Default value: "Use Hardware 3D Sound"

UseSurroundSoundCheck[edit]

Type: UWindowCheckbox


UseSurroundSoundHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, UT will use your digital receiver for better surround sound."

UseSurroundSoundText[edit]

Type: string

Modifiers: localized


Default value: "Use Surround Sound"

Instance functions[edit]

AnnouncerVolumeChanged[edit]

function AnnouncerVolumeChanged ()


AutoTauntChecked[edit]

function AutoTauntChecked ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuAudioClientWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UMenuAudioClientWindow.Created


ExtraMessageOptions[edit]

function ExtraMessageOptions ()

Overrides: UMenuAudioClientWindow.ExtraMessageOptions


Hardware3DChecked[edit]

function Hardware3DChecked ()


Hardware3DSet[edit]

function Hardware3DSet ()


MessageBoxDone[edit]

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)

Overrides: UWindowWindow.MessageBoxDone


MessageSettingsChanged[edit]

function MessageSettingsChanged ()


NoMatureLanguageChanged[edit]

function NoMatureLanguageChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuAudioClientWindow.Notify


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UMenuAudioClientWindow.SaveConfigs


SurroundSoundChecked[edit]

function SurroundSoundChecked ()


SurroundSoundSet[edit]

function SurroundSoundSet ()


VoiceMessagesChecked[edit]

function VoiceMessagesChecked ()

Overrides: UMenuAudioClientWindow.VoiceMessagesChecked