The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:UTBloodPool (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Decal >> Scorch >> UTBloodPool
Package: 
BotPack
Direct subclass:
UTBloodPool2

null

Properties[edit]

Splats[edit]

Type: Texture

Array size: 5


Default value, index 0: Texture'Botpack.BloodPool6'

Default value, index 1: Texture'Botpack.BloodPool8'

Default value, index 2: Texture'Botpack.BloodPool9'

Default value, index 3: Texture'Botpack.BloodPool7'

Default value, index 4: Texture'Botpack.BloodSplat4'

Default values[edit]

Property Value
DrawScale 0.75
Texture Texture'Botpack.BloodSplat1'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay