My program doesn't have bugs. It just develops random features.

UE1:UTBloodPool (UT)

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UT Object >> Actor >> Decal >> Scorch >> UTBloodPool
Package: 
BotPack
Direct subclass:
UTBloodPool2

null

Properties

Splats

Type: Texture

Array size: 5


Default value, index 0: Texture'Botpack.BloodPool6'

Default value, index 1: Texture'Botpack.BloodPool8'

Default value, index 2: Texture'Botpack.BloodPool9'

Default value, index 3: Texture'Botpack.BloodPool7'

Default value, index 4: Texture'Botpack.BloodSplat4'

Default values

Property Value
DrawScale 0.75
Texture Texture'Botpack.BloodSplat1'

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay