Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UTFlakShell (UT)
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Object >> Actor >> Projectile >> UTFlakShell |
- Package:
- BotPack
- Direct subclass:
- MortarShell
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UTFlakShell.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 67 |
bNetTemporary | False |
bUnlit | True |
Damage | 70.0 |
ExplosionDecal | Class'BotPack.BlastMark' |
LifeSpan | 6.0 |
Mesh | LodMesh'UnrealI.FlakSh' |
MomentumTransfer | 75000 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Speed | 1200.0 |
Functions[edit]
Events[edit]
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch