My program doesn't have bugs. It just develops random features.

UE1:UTIntro (UT)

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UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> UTIntro
Package: 
BotPack
Direct subclasses:
LadderLoadGame, LadderNewGame, LadderTransition, TrophyGame

UTIntro.

Properties[edit]

bOpened[edit]

Type: bool


CityIntroHUDClass[edit]

Type: string

Modifiers: config


TickCount[edit]

Type: int


Default values[edit]

Property Value
bCanViewOthers False
bGameEnded True
DefaultWeapon None
GameOptionsMenuType "UTMenu.UTOptionsMenu"
GameUMenuType "UTMenu.UTGameMenu"
HUDType Class'BotPack.CHNullHud'
MultiplayerUMenuType "UTMenu.UTMultiplayerMenu"
RulesMenuType "UTMenu.UTRulesSClient"
SettingsMenuType "UTMenu.UTRulesSClient"

Functions[edit]

Events[edit]

AcceptInventory[edit]

event AcceptInventory (Pawn PlayerPawn)

Overrides: GameInfo.AcceptInventory


Login[edit]

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: TournamentGameInfo.Login


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: GameInfo.PreBeginPlay


Other instance functions[edit]

CanSpectate[edit]

function bool CanSpectate (Pawn Viewer, Actor ViewTarget)

Overrides: GameInfo.CanSpectate


PlaySpawnEffect[edit]

function float PlaySpawnEffect (Inventory Inv)

Overrides: TournamentGameInfo.PlaySpawnEffect


PlayTeleportEffect[edit]

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: TournamentGameInfo.PlayTeleportEffect


SetPause[edit]

function bool SetPause (bool bPause, PlayerPawn P)

Overrides: GameInfo.SetPause


States[edit]

Startup[edit]

Modifiers: auto

Startup.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)