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UE1:UTIntro (UT)
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Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> UTIntro |
Contents
- Package:
- BotPack
- Direct subclasses:
- LadderLoadGame, LadderNewGame, LadderTransition, TrophyGame
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UTIntro.
Properties[edit]
bOpened[edit]
Type: bool
CityIntroHUDClass[edit]
Type: string
Modifiers: config
TickCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bCanViewOthers | False |
bGameEnded | True |
DefaultWeapon | None |
GameOptionsMenuType | "UTMenu.UTOptionsMenu" |
GameUMenuType | "UTMenu.UTGameMenu" |
HUDType | Class'BotPack.CHNullHud' |
MultiplayerUMenuType | "UTMenu.UTMultiplayerMenu" |
RulesMenuType | "UTMenu.UTRulesSClient" |
SettingsMenuType | "UTMenu.UTRulesSClient" |
Functions[edit]
Events[edit]
AcceptInventory[edit]
event AcceptInventory (Pawn PlayerPawn)
Overrides: GameInfo.AcceptInventory
Login[edit]
event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawn> SpawnClass)
Overrides: TournamentGameInfo.Login
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: GameInfo.PreBeginPlay
Other instance functions[edit]
CanSpectate[edit]
Overrides: GameInfo.CanSpectate
PlaySpawnEffect[edit]
Overrides: TournamentGameInfo.PlaySpawnEffect
PlayTeleportEffect[edit]
Overrides: TournamentGameInfo.PlayTeleportEffect
SetPause[edit]
Overrides: GameInfo.SetPause
States[edit]
Startup[edit]
Modifiers: auto
Startup.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)