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UE1:UTIntro (UT)

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UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> UTIntro
Package: 
BotPack
Direct subclasses:
LadderLoadGame, LadderNewGame, LadderTransition, TrophyGame

UTIntro.

Properties

bOpened

Type: bool


CityIntroHUDClass

Type: string

Modifiers: config


TickCount

Type: int


Default values

Property Value
bCanViewOthers False
bGameEnded True
DefaultWeapon None
GameOptionsMenuType "UTMenu.UTOptionsMenu"
GameUMenuType "UTMenu.UTGameMenu"
HUDType Class'BotPack.CHNullHud'
MultiplayerUMenuType "UTMenu.UTMultiplayerMenu"
RulesMenuType "UTMenu.UTRulesSClient"
SettingsMenuType "UTMenu.UTRulesSClient"

Functions

Events

AcceptInventory

event AcceptInventory (Pawn PlayerPawn)

Overrides: GameInfo.AcceptInventory


Login

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: TournamentGameInfo.Login


PreBeginPlay

event PreBeginPlay ()

Overrides: GameInfo.PreBeginPlay


Other instance functions

CanSpectate

function bool CanSpectate (Pawn Viewer, Actor ViewTarget)

Overrides: GameInfo.CanSpectate


PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)

Overrides: TournamentGameInfo.PlaySpawnEffect


PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: TournamentGameInfo.PlayTeleportEffect


SetPause

function bool SetPause (bool bPause, PlayerPawn P)

Overrides: GameInfo.SetPause


States

Startup

Modifiers: auto

Startup.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)