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UE1:UTPlayerSetupClient (UT)

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Package: 
UTMenu

null

Properties

ClassChanging

Type: bool


SpectatorCheck

Type: UWindowCheckbox


SpectatorHelp

Type: string

Modifiers: localized


Default value: "Check this checkbox to watch the action in the game as a spectator."

SpectatorText

Type: string

Modifiers: localized


Default value: "Play as Spectator"

StatsButton

Type: UWindowSmallButton


StatsButtonText

Type: string

Modifiers: localized


Default value: "Change"

StatsLabel

Type: UMenuLabelControl


StatsText

Type: string

Modifiers: localized


Default value: "ngWorldStats Password:"

VoicePackCombo

Type: UWindowComboControl


VoicePackHelp

Type: string

Modifiers: localized


Default value: "Choose a voice for your player's taunts and commands."

VoicePackText

Type: string

Modifiers: localized


Default value: "Voice"

Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuPlayerSetupClient.BeforePaint


ClassChanged

function ClassChanged ()

Overrides: UMenuPlayerSetupClient.ClassChanged


Created

function Created ()

Overrides: UMenuPlayerSetupClient.Created


IterateVoices

function IterateVoices ()


LoadClasses

function LoadClasses ()

Overrides: UMenuPlayerSetupClient.LoadClasses


LoadCurrent

function LoadCurrent ()

Overrides: UMenuPlayerSetupClient.LoadCurrent


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPlayerSetupClient.Notify


SpectatorChanged

function SpectatorChanged ()


StatsPressed

function StatsPressed ()


VoiceChanged

simulated function VoiceChanged ()