I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UTPlayerSetupClient (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuPlayerSetupClient >> UTPlayerSetupClient |
Contents
- Package:
- UTMenu
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Properties
ClassChanging
Type: bool
SpectatorCheck
Type: UWindowCheckbox
SpectatorHelp
Type: string
Modifiers: localized
Default value: "Check this checkbox to watch the action in the game as a spectator."
SpectatorText
Type: string
Modifiers: localized
Default value: "Play as Spectator"
StatsButton
Type: UWindowSmallButton
StatsButtonText
Type: string
Modifiers: localized
Default value: "Change"
StatsLabel
Type: UMenuLabelControl
StatsText
Type: string
Modifiers: localized
Default value: "ngWorldStats Password:"
VoicePackCombo
Type: UWindowComboControl
VoicePackHelp
Type: string
Modifiers: localized
Default value: "Choose a voice for your player's taunts and commands."
VoicePackText
Type: string
Modifiers: localized
Default value: "Voice"
Instance functions
BeforePaint
Overrides: UMenuPlayerSetupClient.BeforePaint
ClassChanged
Overrides: UMenuPlayerSetupClient.ClassChanged
Created
Overrides: UMenuPlayerSetupClient.Created
IterateVoices
LoadClasses
Overrides: UMenuPlayerSetupClient.LoadClasses
LoadCurrent
Overrides: UMenuPlayerSetupClient.LoadCurrent
Notify
Overrides: UMenuPlayerSetupClient.Notify