My program doesn't have bugs. It just develops random features.
UE1:UT_BloodBurst (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclass:
- UT_BloodHit
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BloodBurst.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 80 |
AnimSequence | 'burst' |
bOwnerNoSee | True |
DrawScale | 0.15 |
Texture | Texture'Botpack.Blood.BD6' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
SpawnCloud[edit]
simulated function SpawnCloud ()