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UE1:UT_FlameExplosion (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> UT_FlameExplosion |
- Package:
- BotPack
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UT_FlameExplosion.
Default values
Property | Value |
---|---|
bCorona | False |
DrawScale | 2.0 |
DrawType | DT_SpriteAnimOnce |
EffectSound1 | Sound'UnrealShare.General.Expl04' |
LifeSpan | 0.5 |
LightBrightness | 159 |
LightEffect | LE_NonIncidence |
LightHue | 32 |
LightRadius | 8 |
LightSaturation | 79 |
LightType | LT_TexturePaletteOnce |
NumFrames | 8 |
Pause | 0.05 |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.ExplosionPal2' |
Style | STY_Translucent |
Texture | Texture'Botpack.UT_Explosions.Exp2_a00' |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
MakeSound
function MakeSound ()