Gah - a solution with more questions. – EntropicLqd
UE1:UT_GreenBlob (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
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ut_GreenBlob.
Default values
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bHighDetail | True |
bUnlit | True |
CollisionHeight | 4.0 |
CollisionRadius | 4.0 |
DrawScale | 0.8 |
DrawType | DT_Mesh |
LifeSpan | 7.0 |
Mesh | LodMesh'Botpack.BioGelm' |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Texture | Texture'Botpack.Jgreen' |
Instance functions
Setup
simulated function Setup (Object.Vector WallNormal)
States
Explode
Modifiers: auto
Explode.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Explode.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)