I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:UT_Grenade (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Projectile >> UT_Grenade
Package: 
BotPack

Grenade.

Properties[edit]

bCanHitOwner[edit]

Type: bool


bHitWater[edit]

Type: bool


Count[edit]

Type: float


NumExtraGrenades[edit]

Type: int


SmokeRate[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 64
AnimSequence 'WingIn'
bBounce True
bFixedRotationDir True
bUnlit True
Damage 80.0
DesiredRotation
Member Value
Pitch 12000
Roll 2334
Yaw 5666
DrawScale 0.02
ExplosionDecal Class'BotPack.BlastMark'
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
MaxSpeed 1000.0
Mesh LodMesh'Botpack.UTGrenade'
MomentumTransfer 50000
MyDamageType 'GrenadeDeath'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 600.0

Functions[edit]

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)


Explosion[edit]

simulated function Explosion (Object.Vector HitLocation)


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch