I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UT_Grenade (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UT_Grenade |
Contents
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Grenade.
Properties[edit]
bCanHitOwner[edit]
Type: bool
bHitWater[edit]
Type: bool
Count[edit]
Type: float
NumExtraGrenades[edit]
Type: int
SmokeRate[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 64 | ||||||||
AnimSequence | 'WingIn' | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
bUnlit | True | ||||||||
Damage | 80.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 0.02 | ||||||||
ExplosionDecal | Class'BotPack.BlastMark' | ||||||||
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' | ||||||||
MaxSpeed | 1000.0 | ||||||||
Mesh | LodMesh'Botpack.UTGrenade' | ||||||||
MomentumTransfer | 50000 | ||||||||
MyDamageType | 'GrenadeDeath' | ||||||||
Physics | PHYS_Falling | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Speed | 600.0 |
Functions[edit]
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Explosion[edit]
simulated function Explosion (Object.Vector HitLocation)
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch