My program doesn't have bugs. It just develops random features.

UE1:UT_JumpBoots (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_JumpBoots
Package: 
BotPack

UT_jumpBoots

Properties[edit]

TimeCharge[edit]

Type: int


Default values[edit]

Property Value
ActivateSound Sound'Botpack.Pickups.BootSnd'
AmbientGlow 64
bActivatable True
bAutoActivate True
bDisplayableInv True
Charge 3
CollisionHeight 14.0
CollisionRadius 22.0
ExpireMessage "The AntiGrav Boots have drained."
Icon Texture'UnrealI.Icons.I_Boots'
ItemName "AntiGrav Boots"
MaxDesireability 0.5
Mesh LodMesh'Botpack.jboot'
PickupMessage "You picked up the AntiGrav boots."
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'Botpack.jboot'
RemoteRole ROLE_DumbProxy
RespawnTime 30.0

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

OwnerJumped[edit]

function OwnerJumped ()

Overrides: Inventory.OwnerJumped


PickupFunction[edit]

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


ResetOwner[edit]

function ResetOwner ()


States[edit]

Activated[edit]

Activated.endstate[edit]

event endstate ()

Overrides: Inventory.Activated.EndState


DeActivated[edit]