My program doesn't have bugs. It just develops random features.
UE1:UT_JumpBoots (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_JumpBoots |
- Package:
- BotPack
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UT_jumpBoots
Properties[edit]
TimeCharge[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'Botpack.Pickups.BootSnd' |
AmbientGlow | 64 |
bActivatable | True |
bAutoActivate | True |
bDisplayableInv | True |
Charge | 3 |
CollisionHeight | 14.0 |
CollisionRadius | 22.0 |
ExpireMessage | "The AntiGrav Boots have drained." |
Icon | Texture'UnrealI.Icons.I_Boots' |
ItemName | "AntiGrav Boots" |
MaxDesireability | 0.5 |
Mesh | LodMesh'Botpack.jboot' |
PickupMessage | "You picked up the AntiGrav boots." |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'Botpack.jboot' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 30.0 |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
OwnerJumped[edit]
function OwnerJumped ()
Overrides: Inventory.OwnerJumped
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
ResetOwner[edit]
function ResetOwner ()
States[edit]
Activated[edit]
Activated.endstate[edit]
event endstate ()
Overrides: Inventory.Activated.EndState