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UE1:UT_WallHit (UT)

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UT Object >> Actor >> Effects >> BulletImpact >> UT_WallHit
Package: 
BotPack
Direct subclasses:
ImpactMark, SawHit, UT_HeavyWallHitEffect, UT_LightWallHitEffect

UT_WallHit.

Properties[edit]

ChipOdds[edit]

Type: float


Default value: 0.2

MaxChips[edit]

Type: int


Default value: 2

MaxSparks[edit]

Type: int


Default value: 3

RealRotation[edit]

Type: Object.Rotator


Default values[edit]

Property Value
bNetOptional True
RemoteRole ROLE_SimulatedProxy

Instance functions[edit]

SpawnEffects[edit]

simulated function SpawnEffects ()


SpawnSound[edit]

simulated function SpawnSound ()


States[edit]

StartUp[edit]

Modifiers: auto

StartUp.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)