Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_WallHit (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> BulletImpact >> UT_WallHit |
- Package:
- BotPack
- Direct subclasses:
- ImpactMark, SawHit, UT_HeavyWallHitEffect, UT_LightWallHitEffect
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UT_WallHit.
Properties[edit]
ChipOdds[edit]
Type: float
Default value: 0.2
MaxChips[edit]
Type: int
Default value: 2
MaxSparks[edit]
Type: int
Default value: 3
RealRotation[edit]
Type: Object.Rotator
Default values[edit]
Property | Value |
---|---|
bNetOptional | True |
RemoteRole | ROLE_SimulatedProxy |
Instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()
SpawnSound[edit]
simulated function SpawnSound ()
States[edit]
StartUp[edit]
Modifiers: auto
StartUp.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)