Always snap to grid
UE1:UT_WallHit (UT)
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Object >> Actor >> Effects >> BulletImpact >> UT_WallHit |
- Package:
- BotPack
- Direct subclasses:
- ImpactMark, SawHit, UT_HeavyWallHitEffect, UT_LightWallHitEffect
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UT_WallHit.
Properties
ChipOdds
Type: float
Default value: 0.2
MaxChips
Type: int
Default value: 2
MaxSparks
Type: int
Default value: 3
RealRotation
Type: Object.Rotator
Default values
Property | Value |
---|---|
bNetOptional | True |
RemoteRole | ROLE_SimulatedProxy |
Instance functions
SpawnEffects
simulated function SpawnEffects ()
SpawnSound
simulated function SpawnSound ()
States
StartUp
Modifiers: auto
StartUp.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)