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UE1:UT_WallHit (UT)

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UT Object >> Actor >> Effects >> BulletImpact >> UT_WallHit
Package: 
BotPack
Direct subclasses:
ImpactMark, SawHit, UT_HeavyWallHitEffect, UT_LightWallHitEffect

UT_WallHit.

Properties

ChipOdds

Type: float


Default value: 0.2

MaxChips

Type: int


Default value: 2

MaxSparks

Type: int


Default value: 3

RealRotation

Type: Object.Rotator


Default values

Property Value
bNetOptional True
RemoteRole ROLE_SimulatedProxy

Instance functions

SpawnEffects

simulated function SpawnEffects ()


SpawnSound

simulated function SpawnSound ()


States

StartUp

Modifiers: auto

StartUp.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)