I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UdpServerQuery (UT)
Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpServerQuery |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UdpServerQuery
Version: 1.5
This query server is compliant with the GameSpy Uplink Specification. The specification is available at http://www.gamespy.com/developer and might be of use to progammers who are writing or maintaining their own stat gathering/game querying software.
Note: Currently, SendText returns false if successful.
Full documentation on this class is available at http://unreal.epicgames.com/
Properties[edit]
Property group 'UdpServerQuery'[edit]
QueryName[edit]
Type: name
Name to set this object's Tag to.
Default value: 'MasterUplink'
Internal variables[edit]
bRestartServerOnPortSwap[edit]
Type: bool
Modifiers: globalconfig
CurrentQueryNum[edit]
Type: int
Query ID Number.
GameName[edit]
Type: string
Modifiers: globalconfig
Default value: "ut"
MinNetVer[edit]
Type: int
Modifiers: globalconfig
OldQueryPortNumber[edit]
Type: int
Modifiers: globalconfig
ReplyData[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
ReceivedText[edit]
Overrides: UdpLink.ReceivedText