Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UnrealIndivBotMenu (UT)

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UT Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealIndivBotMenu
Package: 
UnrealShare
This class in other games:
RTNP, U1

UnrealIndivBotMenu

Properties[edit]

Property group 'UnrealIndivBotMenu'[edit]

Teams[edit]

Type: string

Array size: 4

Modifiers: globalconfig


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default value, index 2: "Green"

Default value, index 3: "Gold"

Internal variables[edit]

BotConfig[edit]

Type: BotInfo


bPulseDown[edit]

Type: bool


bSetup[edit]

Type: bool


CurrentTeam[edit]

Type: int


GameType[edit]

Type: GameInfo


MenuValues[edit]

Type: string

Array size: 20


Num[edit]

Type: int


PlayerClassNum[edit]

Type: int


RealName[edit]

Type: string


RealOwner[edit]

Type: Actor


RealTeam[edit]

Type: int


SkinNum[edit]

Type: byte


ValuesFadeTimes[edit]

Type: float

Array size: 20


Default values[edit]

Property Value
AnimSequence 'Walk'
bFixedRotationDir True
bHidden False
bOnlyOwnerSee True
bUnlit True
DesiredRotation
Member Value
Yaw 30000
DrawScale 0.1
DrawType DT_Mesh
HelpMessage[1] "Which Bot Configuration is being edited. Use left and right arrows to change."
HelpMessage[2] "Hit enter to edit the name of this bot."
HelpMessage[3] "Use the left and right arrow keys to change the class of this bot."
HelpMessage[4] "Use the left and right arrow keys to change the skin of this bot."
HelpMessage[5] "Adjust the overall skill of this bot by this amount (relative to the base skill for bots)."
HelpMessage[6] "Type in which team this bot plays on (Red, Blue, Green, or Yellow)."
MenuLength 6
MenuList[1] "Configuration"
MenuList[2] "Name"
MenuList[3] "Class"
MenuList[4] "Skin"
MenuList[5] "Skill Adjust"
MenuList[6] "Team"
MenuTitle "Artificial Intelligence Configuration"
Physics PHYS_Rotating
RotationRate
Member Value
Yaw 8000

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions[edit]

ChangeMesh[edit]

function ChangeMesh ()


DrawFadeValues[edit]

function DrawFadeValues (Canvas Canvas, int Spacing, int StartX, int StartY)


DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: Menu.DrawMenu


ExitMenu[edit]

function Menu ExitMenu ()

Overrides: Menu.ExitMenu


FindSkin[edit]

function FindSkin (int Dir)


GotoBot[edit]

function GotoBot (int BotNum)


InitConfig[edit]

function InitConfig (GameInfo G)


MenuTick[edit]

function MenuTick (float DeltaTime)

Overrides: UnrealShortMenu.MenuTick


ProcessLeft[edit]

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessMenuEscape[edit]

function ProcessMenuEscape ()

Overrides: Menu.ProcessMenuEscape


ProcessMenuInput[edit]

function ProcessMenuInput (coerce string InputString)

Overrides: Menu.ProcessMenuInput


ProcessMenuUpdate[edit]

function ProcessMenuUpdate (coerce string InputString)

Overrides: Menu.ProcessMenuUpdate


ProcessRight[edit]

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


SaveConfigs[edit]

function SaveConfigs ()

Overrides: Menu.SaveConfigs


SetUpDisplay[edit]

function SetUpDisplay ()