Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:VacuumZone (UT)

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UT Object >> Actor >> Info >> ZoneInfo >> VacuumZone
Package: 
BotPack
Known custom subclass:
Wormbo/SlowVacuumZone
This class in other games:
U2, UE2Runtime

VacuumZone.

Properties[edit]

Property group 'VacuumZone'[edit]

DieDrawScale[edit]

Type: float

Drawscale when dead

Default value: 1.0

DieFOV[edit]

Type: float

Field of view when dead (interpolates)

Default value: 90.0

EndFlashFog[edit]

Type: Object.Vector


EndFlashScale[edit]

Type: float


Default value: 1.0

KillTime[edit]

Type: float

How long to kill the player?

Default value: 2.5

StartFlashFog[edit]

Type: Object.Vector


StartFlashScale[edit]

Type: float

Fog values for client death sequence

Default value: 1.0

Default values[edit]

Property Value
bStatic False
DamageString "%o was depressurized"
DamageType 'SpecialDamage'

Functions[edit]

Events[edit]

ActorEntered[edit]

event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered


ActorLeaving[edit]

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

MakeNormal[edit]

function MakeNormal (Pawn P)