My program doesn't have bugs. It just develops random features.
UE1:WallHitEffect (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff >> WallHitEffect |
- Package:
- UnrealShare
- Direct subclasses:
- HeavyWallHitEffect, LightWallHitEffect
- This class in other games:
- RTNP, UT
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WallHitEffect.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: SpriteSmokePuff.PostBeginPlay
Other instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()