My program doesn't have bugs. It just develops random features.

UE1:WallHitEffect (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff >> WallHitEffect
Package: 
UnrealShare
Direct subclasses:
HeavyWallHitEffect, LightWallHitEffect
This class in other games:
RTNP, U1

WallHitEffect.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

SpawnEffects[edit]

simulated function SpawnEffects ()