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UE1:WarHeadLauncher (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> WarHeadLauncher
Package: 
BotPack

WarHeadLauncher

Properties

bCanFire

Type: bool


bGuiding

Type: bool


bShowStatic

Type: bool


GuidedShell

Type: GuidedWarShell


GuidingPawn

Type: PlayerPawn


Scroll

Type: int


StartRotation

Type: Object.Rotator


Default values

Property Value
AIRating 1.0
AltProjectileClass Class'BotPack.GuidedWarShell'
AltRefireRate 0.25
AmmoName Class'BotPack.WarheadAmmo'
AutoSwitchPriority 10
bAltWarnTarget True
bNoSmooth False
BobDamping 0.975
bSpecialIcon True
bSplashDamage True
bWarnTarget True
CollisionHeight 23.0
CollisionRadius 45.0
DeathMessage "%o was vaporized by %k's %w!!"
FireOffset
Member Value
X 18.0
Z -10.0
FireSound Sound'Botpack.Redeemer.WarheadShot'
FiringSpeed 1.0
Icon Texture'Botpack.Icons.UseWarH'
InstFlash -0.4
InstFog
Member Value
X 950.0
Y 650.0
Z 290.0
InventoryGroup 10
ItemName "Redeemer"
Mesh LodMesh'Botpack.WHPick'
NameColor
Member Value
B 128
G 128
PickupAmmoCount 1
PickupMessage "You got the Redeemer."
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'Botpack.WHPick'
PlayerViewMesh LodMesh'Botpack.WarHead'
PlayerViewOffset
Member Value
X 1.8
Y 1.0
Z -1.89
ProjectileClass Class'BotPack.WarShell'
RefireRate 0.25
ReloadCount 1
RespawnTime 60.0
SelectSound Sound'Botpack.Redeemer.WarheadPickup'
ShakeMag 350.0
ShakeTime 0.2
ShakeVert 7.5
StatusIcon Texture'Botpack.Icons.UseWarH'
ThirdPersonMesh LodMesh'Botpack.WHHand'
WeaponDescription "Classification: Thermonuclear Device\n\nPrimary Fire: Launches a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone or anything within its colossal radius, including yourself.\n\nSecondary Fire: Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.\n\nTechniques: Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly."

Instance functions

AltFire

function AltFire (float Value)

Overrides: TournamentWeapon.AltFire


ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: TournamentWeapon.ClientAltFire


PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


PostRender

simulated function PostRender (Canvas Canvas)

Overrides: Weapon.PostRender


RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


setHand

function setHand (float Hand)

Overrides: Weapon.setHand


SetWeaponStay

function SetWeaponStay ()

Overrides: TournamentWeapon.SetWeaponStay


SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


States

Finishing

Ignores: AltFire, Fire

Finishing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Guiding

Guiding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Guiding.EndState

event EndState ()

Overrides: Object.EndState (global)


Guiding.AltFire

function AltFire (float Value)

Overrides: AltFire (global)


Guiding.Fire

function Fire (float Value)

Overrides: TournamentWeapon.Fire (global)