Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Weapon instance functions (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 BecomePickup
- 1.3 BringUp
- 1.4 CheckVisibility
- 1.5 DropFrom
- 1.6 Finish
- 1.7 Fire
- 1.8 GiveAmmo
- 1.9 HandlePickupQuery
- 1.10 PlayAltFiring
- 1.11 PlayFiring
- 1.12 PlayIdleAnim
- 1.13 PlayPostSelect
- 1.14 PlaySelect
- 1.15 PostRender
- 1.16 PreRender
- 1.17 ProcessTraceHit
- 1.18 ProjectileFire
- 1.19 PutDown
- 1.20 RaiseUp
- 1.21 RateSelf
- 1.22 RecommendWeapon
- 1.23 setHand
- 1.24 SetSwitchPriority
- 1.25 SetWeaponStay
- 1.26 SpawnCopy
- 1.27 SuggestAttackStyle
- 1.28 SuggestDefenseStyle
- 1.29 SwitchPriority
- 1.30 TraceFire
- 1.31 TweenDown
- 1.32 TweenSelect
- 1.33 WeaponChange
- 1.34 WeaponSet
- Weapon instance functions in other games:
- RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions
AltFire
function AltFire (float Value)
Overrides: Inventory.AltFire
BecomePickup
function BecomePickup ()
Overrides: Inventory.BecomePickup
BringUp
function BringUp ()
CheckVisibility
function CheckVisibility ()
DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
Finish
function Finish ()
Fire
function Fire (float Value)
Overrides: Inventory.Fire
GiveAmmo
function GiveAmmo (Pawn Other)
HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
PlayAltFiring
function PlayAltFiring ()
PlayFiring
function PlayFiring ()
PlayIdleAnim
function PlayIdleAnim ()
PlayPostSelect
function PlayPostSelect ()
PlaySelect
function PlaySelect ()
PostRender
simulated function PostRender (Canvas Canvas)
PreRender
simulated function PreRender (Canvas Canvas)
ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
ProjectileFire
PutDown
function bool PutDown ()
RaiseUp
function RaiseUp (Weapon OldWeapon)
RateSelf
RecommendWeapon
Overrides: Inventory.RecommendWeapon
setHand
function setHand (float Hand)
SetSwitchPriority
function SetSwitchPriority (Pawn Other)
SetWeaponStay
function SetWeaponStay ()
SpawnCopy
Overrides: Inventory.SpawnCopy
SuggestAttackStyle
function float SuggestAttackStyle ()
SuggestDefenseStyle
function float SuggestDefenseStyle ()
SwitchPriority
function float SwitchPriority ()
TraceFire
function TraceFire (float Accuracy)
TweenDown
function TweenDown ()
TweenSelect
function TweenSelect ()
WeaponChange
Overrides: Inventory.WeaponChange