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UE2:ASCinematic_Camera (UT2004)

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UT2004 Object >> Actor >> ASCinematic_Camera
Package: 
UT2k4Assault

ASCinematic_Camera Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'ASCinematic_Camera'[edit]

bInitiallyActive[edit]

Type: bool


Default value: True

EventViewingCamera[edit]

Type: name

Event triggered when camera is active

NextCameraTag[edit]

Type: name


ShotLength[edit]

Type: float

length of shot in seconds...

Default value: 2.0

Internal variables[edit]

ASCSM[edit]

Type: ASCinematic_SceneManager


bActive[edit]

Type: bool


NextCamera[edit]

Type: ASCinematic_Camera


Default values[edit]

Property Value
bHidden True
bNoDelete True
RemoteRole Role_None
Texture Texture'Proj_Icon'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetView[edit]

function SetView (ASCinematic_SceneManager SM)


ViewFixedObjective[edit]

function ViewFixedObjective (PlayerController PC, GameObjective GO)