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UE2:ASCinematic_Camera (UT2004)
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ASCinematic_Camera Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'ASCinematic_Camera'[edit]
bInitiallyActive[edit]
Type: bool
Default value: True
EventViewingCamera[edit]
Type: name
Event triggered when camera is active
NextCameraTag[edit]
Type: name
ShotLength[edit]
Type: float
length of shot in seconds...
Default value: 2.0
Internal variables[edit]
ASCSM[edit]
Type: ASCinematic_SceneManager
bActive[edit]
Type: bool
NextCamera[edit]
Type: ASCinematic_Camera
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bNoDelete | True |
RemoteRole | Role_None |
Texture | Texture'Proj_Icon' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
Reset[edit]
function Reset ()
Overrides: Actor.Reset
SetView[edit]
function SetView (ASCinematic_SceneManager SM)
ViewFixedObjective[edit]
function ViewFixedObjective (PlayerController PC, GameObjective GO)