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UE2:ActorScaler (U2XMP)

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U2XMP Object >> Actor >> Keypoint >> ActorScaler
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ActorScaler.uc Created By: Matthias Worch Created On:8/21/02 $Author: Mworch $ $Date: 8/21/02 18:28 $ $Revision: 1 $ Same functionality as a ResizableStaticMesh, but the ActorScaler scales a separate actor up/down

Properties

Property group 'ActorScaler'

bDebugMode

Type: bool

print out debug information

ChangeModifier

Type: float

time it takes to shrink/grow

Default value: 1.0

InitialDrawScale

Type: float

seperate value so that we can still see them in the editor if 0

TargetScales

Type: array<float>


TriggerDelay

Type: float

time to wait before the trigger takes effect

Internal variables

bMaximize

Type: bool


bScaleInProgress

Type: bool


myScaleObject

Type: Actor


ScaleDelta

Type: float


TargetScale

Type: float


TriggerScaleIndex

Type: int


Default values

Property Value
bStatic False
InitialState 'TriggerToggle'

Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

ScalingCompleted

function ScalingCompleted ()


States

TriggerToggle

TriggerToggle.Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)