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UE2:ActorScaler (U2XMP)
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ActorScaler.uc Created By: Matthias Worch Created On:8/21/02 $Author: Mworch $ $Date: 8/21/02 18:28 $ $Revision: 1 $ Same functionality as a ResizableStaticMesh, but the ActorScaler scales a separate actor up/down
Properties
Property group 'ActorScaler'
bDebugMode
Type: bool
print out debug information
ChangeModifier
Type: float
time it takes to shrink/grow
Default value: 1.0
InitialDrawScale
Type: float
seperate value so that we can still see them in the editor if 0
TargetScales
TriggerDelay
Type: float
time to wait before the trigger takes effect
Internal variables
bMaximize
Type: bool
bScaleInProgress
Type: bool
myScaleObject
Type: Actor
ScaleDelta
Type: float
TargetScale
Type: float
TriggerScaleIndex
Type: int
Default values
Property | Value |
---|---|
bStatic | False |
InitialState | 'TriggerToggle' |
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
ScalingCompleted
function ScalingCompleted ()
States
TriggerToggle
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)