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UE2:AssaultSquadAI (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> AssaultSquadAI |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AssessThreat
- 2.2 AssignSquadResponsibility
- 2.3 BotEnteredVehicle
- 2.4 GetKeyVehicle
- 2.5 GetLinkVehicle
- 2.6 GetOrders
- 2.7 GetOrderStringFor
- 2.8 MaxVehicleDist
- 2.9 MergeWith
- 2.10 ModifyThreat
- 2.11 MustKeepEnemy
- 2.12 NeverBail
- 2.13 ObjectiveConstraintClass
- 2.14 PickNewLeader
- 2.15 PriorityObjective
- 2.16 Reset
- 2.17 ShouldSuppressEnemy
- Package:
- UT2k4Assault
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Properties[edit]
bVehicleEntriesInitialized[edit]
Type: bool
EntryTriggers[edit]
Type: array<Trigger_ASUseAndRespawn>
FocusPawn[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
bAddTransientCosts | True |
bRoamingSquad | False |
GatherThreshold | 0.0 |
MaxSquadSize | 3 |
Instance functions[edit]
AssessThreat[edit]
Overrides: SquadAI.AssessThreat
AssignSquadResponsibility[edit]
Overrides: SquadAI.AssignSquadResponsibility
BotEnteredVehicle[edit]
function BotEnteredVehicle (Bot B)
Overrides: SquadAI.BotEnteredVehicle
GetKeyVehicle[edit]
Overrides: SquadAI.GetKeyVehicle
GetLinkVehicle[edit]
Overrides: SquadAI.GetLinkVehicle
GetOrders[edit]
function name GetOrders ()
Overrides: SquadAI.GetOrders
GetOrderStringFor[edit]
simulated function string GetOrderStringFor (TeamPlayerReplicationInfo PRI)
Overrides: SquadAI.GetOrderStringFor
MaxVehicleDist[edit]
Overrides: SquadAI.MaxVehicleDist
MergeWith[edit]
function MergeWith (SquadAI S)
Overrides: SquadAI.MergeWith
ModifyThreat[edit]
Overrides: SquadAI.ModifyThreat
MustKeepEnemy[edit]
Overrides: SquadAI.MustKeepEnemy
NeverBail[edit]
Overrides: SquadAI.NeverBail
ObjectiveConstraintClass[edit]
PickNewLeader[edit]
function PickNewLeader ()
Overrides: SquadAI.PickNewLeader
PriorityObjective[edit]
Overrides: SquadAI.PriorityObjective
Reset[edit]
function Reset ()
Overrides: SquadAI.Reset
ShouldSuppressEnemy[edit]
Overrides: SquadAI.ShouldSuppressEnemy