My program doesn't have bugs. It just develops random features.

UE2:AtlantisGameInfo (U2XMP)

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U2XMP Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> AtlantisGameInfo
Package: 
U2

$Workfile: AtlantisGameInfo.uc $ Created By: Mark Poesch Created On: 2/1/2001 $Author: Mpoesch $ $Date: 12/04/02 11:30p $ $Revision: 21 $

Constants[edit]

LevelStartEvent[edit]

Value: "InterludeStart"

event to be sent out every time an interlude is started

MissionCompletedStr[edit]

Value: "MISSIONCOMPLETED"

text to parse the mission from the incoming URL

PlayerStartTagStr[edit]

Value: "PLAYERSTART"


Properties[edit]

LastMissionCompleted[edit]

Type: int


Default value: 99

Default values[edit]

Property Value
AirControl 0.01
bDisplayHud False
DefaultFOV 80.0
MutatorClass "U2.AtlantisMutator"

Functions[edit]

Events[edit]

GetDialogDirectory[edit]

event string GetDialogDirectory ()

Overrides: GameInfo.GetDialogDirectory


InitGame[edit]

event InitGame (string Options, out string Error)

Overrides: DialogGameInfo.InitGame


NotifyLevelRestart[edit]

event NotifyLevelRestart ()

Overrides: GameInfo.NotifyLevelRestart


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: U2GameInfo.AddDefaultInventory


AdjustPawnClass[edit]

function AdjustPawnClass (out string InClass)

Overrides: GameInfo.AdjustPawnClass


GetCustomMapName[edit]

function string GetCustomMapName (string MapName)

Overrides: GameInfo.GetCustomMapName


RatePlayerStart[edit]

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)

Overrides: GameInfo.RatePlayerStart