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UE2:BallLauncher (UT2004)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 BotFire
- 2.2.2 BringUp
- 2.2.3 CanAttack
- 2.2.4 DrawWeaponInfo
- 2.2.5 HasAmmo
- 2.2.6 ModifyPawn
- 2.2.7 NewDrawWeaponInfo
- 2.2.8 NextWeapon
- 2.2.9 OutOfAmmo
- 2.2.10 PrevWeapon
- 2.2.11 PutDown
- 2.2.12 RecommendWeapon
- 2.2.13 SetAITarget
- 2.2.14 SetPassTarget
- 2.2.15 ShootHoop
- 2.2.16 StartFire
- 2.2.17 SynchronizeWeapon
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Properties[edit]
Property group 'BallLauncher'[edit]
HealRate[edit]
Type: float
Default value: 5.0
launchedBall[edit]
Type: bool
Modifiers: transient
PassAmbient[edit]
Type: Sound
Default value: Sound'IndoorAmbience.Machinery36'
PassTarget[edit]
Type: Pawn
Modifiers: transient
PassTargetLocked[edit]
Type: Sound
Default value: Sound'WeaponSounds.BLockon1'
PassTargetLockedForce[edit]
Type: string
Default value: "LockOn"
PassTargetLost[edit]
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
PassTargetLostForce[edit]
Type: string
Default value: "SeekLost"
Internal variables[edit]
AITarget[edit]
Type: Actor
used by AI
HealAccum[edit]
Type: float
Modifiers: transient
SwitchTestTime[edit]
Type: float
Modifiers: transient
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.1 | ||||||||||
AttachmentClass | Class'XWeapons.BallAttachment' | ||||||||||
bCanThrow | False | ||||||||||
bForceSwitch | True | ||||||||||
bNoInstagibReplace | True | ||||||||||
bNotInPriorityList | True | ||||||||||
bNoVoluntarySwitch | True | ||||||||||
BobDamping | 2.2 | ||||||||||
CenteredOffsetY | -5.0 | ||||||||||
CenteredRoll | 5000 | ||||||||||
CenteredYaw | -300 | ||||||||||
CurrentRating | 0.1 | ||||||||||
CustomCrosshair | 11 | ||||||||||
CustomCrossHairColor |
|
||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Bracket2" | ||||||||||
DisplayFOV | 60.0 | ||||||||||
DrawScale | 0.4 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.BallShoot | ||||||||||
FireModeClass[1] | XWeapons.BallTarget | ||||||||||
InventoryGroup | 15 | ||||||||||
ItemName | "Ball Launcher" | ||||||||||
Mesh | Mesh'Weapons.BallLauncher_1st' | ||||||||||
MinReloadPct | 0.0 | ||||||||||
PlayerViewOffset |
|
||||||||||
PlayerViewPivot |
|
||||||||||
Priority | 17 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
PutDownAnimRate | 2.5 | ||||||||||
PutDownTime | 0.2 | ||||||||||
SelectForce | "ballgun_change" | ||||||||||
SelectSound | Sound'WeaponSounds.ballgun_change' | ||||||||||
SmallViewOffset |
|
Functions[edit]
Events[edit]
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
BotFire[edit]
Overrides: Weapon.BotFire
BringUp[edit]
Overrides: Weapon.BringUp
CanAttack[edit]
Overrides: Weapon.CanAttack
DrawWeaponInfo[edit]
Overrides: Weapon.DrawWeaponInfo
HasAmmo[edit]
Overrides: Weapon.HasAmmo
ModifyPawn[edit]
NewDrawWeaponInfo[edit]
Overrides: Weapon.NewDrawWeaponInfo
NextWeapon[edit]
Overrides: Weapon.NextWeapon
OutOfAmmo[edit]
Overrides: Weapon.OutOfAmmo
PrevWeapon[edit]
Overrides: Weapon.PrevWeapon
PutDown[edit]
Overrides: Weapon.PutDown
RecommendWeapon[edit]
Overrides: Weapon.RecommendWeapon
SetAITarget[edit]
Overrides: Weapon.SetAITarget
SetPassTarget[edit]
ShootHoop[edit]
Overrides: Weapon.ShootHoop
StartFire[edit]
Overrides: Weapon.StartFire
SynchronizeWeapon[edit]
Overrides: Weapon.SynchronizeWeapon