Cogito, ergo sum
UE2:BallLauncher (UT2003)
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'BallLauncher'[edit]
HealRate[edit]
Type: float
Default value: 5.0
launchedBall[edit]
Type: bool
Modifiers: transient
PassAmbient[edit]
Type: Sound
Default value: Sound'IndoorAmbience.Machinery36'
PassTarget[edit]
Type: Pawn
Modifiers: transient
PassTargetLocked[edit]
Type: Sound
Default value: Sound'WeaponSounds.BLockon1'
PassTargetLockedForce[edit]
Type: string
Default value: "LockOn"
PassTargetLost[edit]
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
PassTargetLostForce[edit]
Type: string
Default value: "SeekLost"
Internal variables[edit]
AITarget[edit]
Type: Actor
used by AI
HealAccum[edit]
Type: float
Modifiers: transient
SwitchTestTime[edit]
Type: float
Modifiers: transient
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.1 | ||||||||
AttachmentClass | Class'XWeapons.BallAttachment' | ||||||||
bCanThrow | False | ||||||||
bForceSwitch | True | ||||||||
bNotInPriorityList | True | ||||||||
bNoVoluntarySwitch | True | ||||||||
BobDamping | 2.2 | ||||||||
CenteredOffsetY | -5.0 | ||||||||
CenteredRoll | 5000 | ||||||||
CenteredYaw | -300 | ||||||||
CurrentRating | 0.1 | ||||||||
DefaultPriority | 13 | ||||||||
DisplayFOV | 60.0 | ||||||||
DrawScale | 0.4 | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | XWeapons.BallShoot | ||||||||
FireModeClass[1] | XWeapons.BallTarget | ||||||||
InventoryGroup | 15 | ||||||||
ItemName | "Ball Launcher" | ||||||||
Mesh | Mesh'Weapons.BallLauncher_1st' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewPivot |
|
||||||||
PutDownAnim | 'PutDown' | ||||||||
SelectForce | "ballgun_change" | ||||||||
SelectSound | Sound'WeaponSounds.ballgun_change' | ||||||||
SmallViewOffset |
|
||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions[edit]
Events[edit]
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
BotFire[edit]
Overrides: Weapon.BotFire
BringUp[edit]
Overrides: Weapon.BringUp
CanAttack[edit]
Overrides: Weapon.CanAttack
DrawWeaponInfo[edit]
Overrides: Weapon.DrawWeaponInfo
HasAmmo[edit]
Overrides: Weapon.HasAmmo
ModifyPawn[edit]
NextWeapon[edit]
Overrides: Weapon.NextWeapon
OutOfAmmo[edit]
Overrides: Weapon.OutOfAmmo
PrevWeapon[edit]
Overrides: Weapon.PrevWeapon
PutDown[edit]
Overrides: Weapon.PutDown
RecommendWeapon[edit]
Overrides: Weapon.RecommendWeapon
SetAITarget[edit]
Overrides: Weapon.SetAITarget
SetPassTarget[edit]
ShootHoop[edit]
Overrides: Weapon.ShootHoop
StartFire[edit]
Overrides: Weapon.StartFire
SynchronizeWeapon[edit]
Overrides: Weapon.SynchronizeWeapon