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UE2:BioRifle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicBioRifle
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Default values
Property | Value | ||||||||||
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AIRating | 0.55 | ||||||||||
AttachmentClass | Class'XWeapons.BioAttachment' | ||||||||||
BobDamping | 2.2 | ||||||||||
CenteredOffsetY | -8.0 | ||||||||||
CurrentRating | 0.55 | ||||||||||
CustomCrosshair | 7 | ||||||||||
CustomCrossHairColor |
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CustomCrossHairScale | 1.333 | ||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Triad1" | ||||||||||
Description | "The GES BioRifle continues to be one of the most controversial weapons in the Tournament. Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness. | Despite the debate, the weapon provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target." | |||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
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FireModeClass[0] | XWeapons.BioFire | ||||||||||
FireModeClass[1] | XWeapons.BioChargedFire | ||||||||||
HudColor |
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IconCoords |
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IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 3 | ||||||||||
ItemName | "Bio-Rifle" | ||||||||||
Mesh | Mesh'Weapons.BioRifle_1st' | ||||||||||
PickupClass | Class'XWeapons.BioRiflePickup' | ||||||||||
PlayerViewOffset |
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PlayerViewPivot |
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Priority | 4 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
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Functions
Events
AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Weapon.AnimEnd
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Weapon.DropFrom
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle