The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Bot instance functions (UT2003)
Object >> Actor >> Controller >> AIController >> ScriptedController >> Bot (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustAimError
- 1.3 AdjustAround
- 1.4 AlternateTranslocDest
- 1.5 AssignSquadResponsibility
- 1.6 AutoTaunt
- 1.7 BotVoiceMessage
- 1.8 CanAttack
- 1.9 CancelCampFor
- 1.10 CanCombo
- 1.11 CanComboMoving
- 1.12 CanDoubleJump
- 1.13 CanImpactJump
- 1.14 CanStakeOut
- 1.15 CanUseTranslocator
- 1.16 Celebrate
- 1.17 ChangedWeapon
- 1.18 CheckFutureSight
- 1.19 CheckIfShouldCrouch
- 1.20 CheckPathToGoalAround
- 1.21 ChooseAttackMode
- 1.22 ClearPathFor
- 1.23 ClearShot
- 1.24 DamageAttitudeTo
- 1.25 DefendMelee
- 1.26 DirectedWander
- 1.27 DisplayDebug
- 1.28 DoCharge
- 1.29 DontReuseTaunt
- 1.30 DoRangedAttackOn
- 1.31 DoRetreat
- 1.32 DoStakeOut
- 1.33 DoTacticalMove
- 1.34 DoWaitForLanding
- 1.35 EnemyChanged
- 1.36 EnemyVisible
- 1.37 ExecuteWhatToDoNext
- 1.38 FaceActor
- 1.39 FaceMoveTarget
- 1.40 FearThisSpot
- 1.41 FightEnemy
- 1.42 FindBestPathToward
- 1.43 FindInventoryGoal
- 1.44 FindRoamDest
- 1.45 FireWeaponAt
- 1.46 Formation
- 1.47 FreeScript
- 1.48 GetDesiredOffset
- 1.49 GetEnemyName
- 1.50 GetMessageIndex
- 1.51 GetMyPlayer
- 1.52 GetOldEnemyName
- 1.53 GetOrderObject
- 1.54 GetOrders
- 1.55 ImpactJump
- 1.56 InitializeSkill
- 1.57 InitPlayerReplicationInfo
- 1.58 IsHunting
- 1.59 IsRetreating
- 1.60 IsSniping
- 1.61 IsStrafing
- 1.62 LoseEnemy
- 1.63 LostContact
- 1.64 NearWall
- 1.65 NeedToTurn
- 1.66 NeedWeapon
- 1.67 NotifyKilled
- 1.68 PickRetreatDestination
- 1.69 Possess
- 1.70 PriorityObjective
- 1.71 ProficientWithWeapon
- 1.72 RateWeapon
- 1.73 ReceiveWarning
- 1.74 RelativeStrength
- 1.75 ResetSkill
- 1.76 Restart
- 1.77 ScriptingOverridesAI
- 1.78 SendMessage
- 1.79 SetAlertness
- 1.80 SetAttractionState
- 1.81 SetCombatTimer
- 1.82 SetEnemyInfo
- 1.83 SetEnemyReaction
- 1.84 SetFall
- 1.85 SetMaxDesiredSpeed
- 1.86 SetNewScript
- 1.87 SetOrders
- 1.88 SetPeripheralVision
- 1.89 SetRouteToGoal
- 1.90 ShouldPerformScript
- 1.91 ShouldStrafeTo
- 1.92 Startle
- 1.93 StartMoveToward
- 1.94 StopFiring
- 1.95 Stopped
- 1.96 StrafeFromDamage
- 1.97 TestDirection
- 1.98 TimedFireWeaponAtEnemy
- 1.99 TryCombo
- 1.100 TryToDuck
- 1.101 UpdatePawnViewPitch
- 1.102 WaitForMover
- 1.103 WanderOrCamp
- 1.104 WasKilledBy
- 1.105 WeaponFireAgain
- 1.106 WeaponPreference
- 1.107 WhatToDoNext
- 1.108 YellAt
- Bot instance functions in other games:
- UT, UT2004
- Other member categories for this class:
- internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
Overrides: ScriptedController.AdjustAim
AdjustAimError[edit]
AdjustAround[edit]
AlternateTranslocDest[edit]
AssignSquadResponsibility[edit]
AutoTaunt[edit]
Overrides: Controller.AutoTaunt
BotVoiceMessage[edit]
Overrides: Controller.BotVoiceMessage
CanAttack[edit]
CancelCampFor[edit]
CanCombo[edit]
CanComboMoving[edit]
CanDoubleJump[edit]
CanImpactJump[edit]
CanStakeOut[edit]
CanUseTranslocator[edit]
Celebrate[edit]
ChangedWeapon[edit]
Overrides: Controller.ChangedWeapon
CheckFutureSight[edit]
Overrides: Controller.CheckFutureSight
CheckIfShouldCrouch[edit]
CheckPathToGoalAround[edit]
ChooseAttackMode[edit]
ClearPathFor[edit]
ClearShot[edit]
DamageAttitudeTo[edit]
Overrides: Controller.damageAttitudeTo
DefendMelee[edit]
DirectedWander[edit]
DisplayDebug[edit]
Overrides: AIController.DisplayDebug
DoCharge[edit]
DontReuseTaunt[edit]
Overrides: Controller.DontReuseTaunt
DoRangedAttackOn[edit]
DoRetreat[edit]
DoStakeOut[edit]
DoTacticalMove[edit]
DoWaitForLanding[edit]
EnemyChanged[edit]
EnemyVisible[edit]
ExecuteWhatToDoNext[edit]
FaceActor[edit]
FaceMoveTarget[edit]
FearThisSpot[edit]
Overrides: Controller.FearThisSpot
FightEnemy[edit]
FindBestPathToward[edit]
FindInventoryGoal[edit]
FindRoamDest[edit]
FireWeaponAt[edit]
Overrides: Controller.FireWeaponAt
Formation[edit]
FreeScript[edit]
GetDesiredOffset[edit]
GetEnemyName[edit]
GetMessageIndex[edit]
Overrides: Controller.GetMessageIndex
GetMyPlayer[edit]
Overrides: ScriptedController.GetMyPlayer
GetOldEnemyName[edit]
GetOrderObject[edit]
Overrides: AIController.GetOrderObject
GetOrders[edit]
Overrides: AIController.GetOrders
ImpactJump[edit]
InitializeSkill[edit]
InitPlayerReplicationInfo[edit]
Overrides: Controller.InitPlayerReplicationInfo
IsHunting[edit]
IsRetreating[edit]
IsSniping[edit]
IsStrafing[edit]
LoseEnemy[edit]
LostContact[edit]
NearWall[edit]
NeedToTurn[edit]
NeedWeapon[edit]
NotifyKilled[edit]
Overrides: Controller.NotifyKilled
PickRetreatDestination[edit]
Possess[edit]
Overrides: Controller.Possess
PriorityObjective[edit]
Overrides: AIController.PriorityObjective
ProficientWithWeapon[edit]
RateWeapon[edit]
Overrides: Controller.RateWeapon
ReceiveWarning[edit]
Overrides: Controller.ReceiveWarning
RelativeStrength[edit]
ResetSkill[edit]
Restart[edit]
Overrides: Controller.Restart
ScriptingOverridesAI[edit]
SendMessage[edit]
Overrides: Controller.SendMessage
SetAlertness[edit]
SetAttractionState[edit]
SetCombatTimer[edit]
SetEnemyInfo[edit]
SetEnemyReaction[edit]
Overrides: ScriptedController.SetEnemyReaction
SetFall[edit]
Overrides: Controller.SetFall
SetMaxDesiredSpeed[edit]
SetNewScript[edit]
Overrides: ScriptedController.SetNewScript
SetOrders[edit]
Overrides: AIController.SetOrders
SetPeripheralVision[edit]
SetRouteToGoal[edit]
ShouldPerformScript[edit]
ShouldStrafeTo[edit]
Startle[edit]
Overrides: AIController.Startle
StartMoveToward[edit]
StopFiring[edit]
Overrides: Controller.StopFiring
Stopped[edit]
StrafeFromDamage[edit]
TestDirection[edit]
TimedFireWeaponAtEnemy[edit]
TryCombo[edit]
TryToDuck[edit]
UpdatePawnViewPitch[edit]
WaitForMover[edit]
Overrides: AIController.WaitForMover
WanderOrCamp[edit]
WasKilledBy[edit]
Overrides: Controller.WasKilledBy
WeaponFireAgain[edit]
Overrides: ScriptedController.WeaponFireAgain
WeaponPreference[edit]
Overrides: Controller.WeaponPreference