I don't need to test my programs. I have an error-correcting modem.
UE2:Browser_ServerListPageMS (UT2003)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Browser_Page >> Browser_ServerListPageBase >> Browser_ServerListPageMS |
- Package:
- XInterface
- Direct subclasses:
- Browser_ServerListPageBuddy, Browser_ServerListPageMSCustom
- This class in other games:
- UT2004
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null
Properties
Property group 'Browser_ServerListPageMS'
bStarted
Type: bool
GameType
Type: string
MSC
Type: MasterServerClient
Internal variables
MustUpgradeString
Type: string
Modifiers: localized
Default value: "Upgrade available. Please refresh the News page."
PingRecvString
Type: string
Modifiers: localized
Default value: "Pinging Servers"
QueryFinHead
Type: string
Modifiers: localized
Default value: "Query Complete! Received: "
QueryFinTail
Type: string
Modifiers: localized
Default value: " Servers"
RefreshCaption
Type: string
Modifiers: localized
Default value: "REFRESH LIST"
RefreshFinHead
Type: string
Modifiers: localized
Default value: "Pinging Complete! "
RefreshFinMid
Type: string
Modifiers: localized
Default value: " Servers, "
RefreshFinTail
Type: string
Modifiers: localized
Default value: " Players"
RePingServersCaption
Type: string
Modifiers: localized
Default value: "RE-PING LIST"
Instance functions
AddQueryTerm
CancelPings
Overrides: Browser_ServerListPageBase.CancelPings
InitComponent
Overrides: Browser_ServerListPageBase.InitComponent
MyPingTimeout
MyQueryFinished
MyReceivedPingInfo
MyRefreshClick
MyRePing
OnCloseBrowser
Overrides: Browser_Page.OnCloseBrowser
PingServer
Overrides: Browser_ServerListPageBase.PingServer
RefreshList
Overrides: Browser_ServerListPageBase.RefreshList
ShowPanel
Overrides: GUITabPanel.ShowPanel