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UE2:Controller instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddFearLocation
- 1.2 AdjustAim
- 1.3 AdjustDesireFor
- 1.4 AdjustView
- 1.5 AllowHitAnimations
- 1.6 AllowHitSounds
- 1.7 BotVoiceMessage
- 1.8 CanHelp
- 1.9 CanRespawn
- 1.10 ChangedWeapon
- 1.11 ClearControllerTarget
- 1.12 ClearLastSeenTimes
- 1.13 ClearReferencesTo
- 1.14 ClientDying
- 1.15 ClientGameEnded
- 1.16 ClientSetLocation
- 1.17 ClientSetRotation
- 1.18 ClientVoiceMessage
- 1.19 DamageAttitudeTo
- 1.20 DeferTo
- 1.21 DisplayDebug
- 1.22 EnableRotation
- 1.23 EnemyDetected
- 1.24 FearThisSpot
- 1.25 FearTimer
- 1.26 FireAt
- 1.27 GetAimingLocation
- 1.28 GetAimRotation
- 1.29 GetAttackRating
- 1.30 GetAttackStyle
- 1.31 GetbDuck
- 1.32 GetbRun
- 1.33 GetDefenseStyle
- 1.34 GetDuckFlag
- 1.35 GetFacingDirection
- 1.36 GetFireRating
- 1.37 GetLastEnemyDetectedLocation
- 1.38 GetLastEnemyDetectedTime
- 1.39 GetLastEnemyDetectionLocation
- 1.40 GetLastEnemySeeingLocation
- 1.41 GetLastEnemySeenLocation
- 1.42 GetLastEnemySeenTime
- 1.43 GetRunFlag
- 1.44 GetSkill
- 1.45 GetStateInfoString
- 1.46 GetTacticalMoveType
- 1.47 GetTarget
- 1.48 GetTimeSinceEnemyLastDetected
- 1.49 GetTimeSinceEnemyLastSeen
- 1.50 GetViewRotation
- 1.51 HandleHelpMessageFrom
- 1.52 HandleKnockDown
- 1.53 HandlePanic
- 1.54 HandlePickup
- 1.55 InitPlayerReplicationInfo
- 1.56 IsFacingTarget
- 1.57 IsFrozen
- 1.58 IsMobile
- 1.59 IsPreparedToAttack
- 1.60 IsPreparedToFire
- 1.61 IsPreparedToMelee
- 1.62 IsRealPlayer
- 1.63 IsStationary
- 1.64 LevelChange
- 1.65 MoverFinished
- 1.66 NotifyAddInventory
- 1.67 NotifyInvalidLanding
- 1.68 NotifyKilled
- 1.69 NotifyRemoveInventory
- 1.70 NotifyStanceChange
- 1.71 NotifyTakeHit
- 1.72 NotifyValidLanding
- 1.73 PawnDied
- 1.74 PawnIsInPain
- 1.75 Possess
- 1.76 PressingAltFire
- 1.77 PressingFire
- 1.78 Reset
- 1.79 Restart
- 1.80 SendMessage
- 1.81 SendVoiceMessage
- 1.82 ServerReStartPlayer
- 1.83 SetActorRangeTest
- 1.84 SetControllerEnemy
- 1.85 SetControllerTarget
- 1.86 SetDuckFlag
- 1.87 SetFall
- 1.88 SetFrozen
- 1.89 SetLastEnemyDetectedLocation
- 1.90 SetRunFlag
- 1.91 SetStationary
- 1.92 ShakeView
- 1.93 ShotFiredNotification
- 1.94 StartFalling
- 1.95 StopFiring
- 1.96 StopMovement
- 1.97 TimeSinceTargetLastSeen
- 1.98 UnderLift
- 1.99 ValidEnemy
- 1.100 ValidPawn
- 1.101 WaitForMover
- 1.102 WantsSmoothedView
- 1.103 WeaponBob
- 1.104 WeaponPreference
- 1.105 WouldReactToNoise
- 1.106 WouldReactToSeeing
- Controller instance functions in other games:
- U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- functions, internal variables
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Instance functions
AddFearLocation
function AddFearLocation (Object.Vector FearLocation, float FearDuration)
AdjustAim
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
AdjustDesireFor
AdjustView
function AdjustView (float DeltaTime)
AllowHitAnimations
function bool AllowHitAnimations ()
AllowHitSounds
function bool AllowHitSounds ()
BotVoiceMessage
CanHelp
function bool CanHelp ()
CanRespawn
function bool CanRespawn ()
ChangedWeapon
function ChangedWeapon ()
ClearControllerTarget
function ClearControllerTarget ()
ClearLastSeenTimes
function ClearLastSeenTimes ()
ClearReferencesTo
function ClearReferencesTo (Pawn P)
ClientDying
function ClientDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
ClientGameEnded
function ClientGameEnded ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
DamageAttitudeTo
DeferTo
function bool DeferTo (Controller Other)
DisplayDebug
Overrides: Actor.DisplayDebug
EnableRotation
function EnableRotation (bool bVal)
EnemyDetected
function EnemyDetected (Object.Vector DetectedLocation)
FearThisSpot
function FearThisSpot (Actor ASpot)
FearTimer
function FearTimer ()
FireAt
function FireAt (Actor A)
GetAimingLocation
function bool GetAimingLocation (out Object.Vector TargetLocation)
GetAimRotation
function Object.Rotator GetAimRotation ()
GetAttackRating
GetAttackStyle
GetbDuck
function byte GetbDuck ()
GetbRun
function byte GetbRun ()
GetDefenseStyle
GetDuckFlag
function byte GetDuckFlag ()
GetFacingDirection
function int GetFacingDirection ()
GetFireRating
function float GetFireRating ()
GetLastEnemyDetectedLocation
function Object.Vector GetLastEnemyDetectedLocation ()
GetLastEnemyDetectedTime
function float GetLastEnemyDetectedTime ()
GetLastEnemyDetectionLocation
function Object.Vector GetLastEnemyDetectionLocation ()
GetLastEnemySeeingLocation
function Object.Vector GetLastEnemySeeingLocation ()
GetLastEnemySeenLocation
function Object.Vector GetLastEnemySeenLocation ()
GetLastEnemySeenTime
function float GetLastEnemySeenTime ()
GetRunFlag
function byte GetRunFlag ()
GetSkill
function float GetSkill ()
Overrides: Actor.GetSkill
GetStateInfoString
function string GetStateInfoString ()
GetTacticalMoveType
function Actor.ETacticalMoveType GetTacticalMoveType ()
GetTarget
function Actor GetTarget ()
GetTimeSinceEnemyLastDetected
function float GetTimeSinceEnemyLastDetected ()
GetTimeSinceEnemyLastSeen
function float GetTimeSinceEnemyLastSeen ()
GetViewRotation
function Object.Rotator GetViewRotation ()
HandleHelpMessageFrom
function HandleHelpMessageFrom (Controller Other)
HandleKnockDown
function HandleKnockDown ()
HandlePanic
function HandlePanic ()
HandlePickup
function HandlePickup (Pickup pick)
InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
IsFacingTarget
IsFrozen
function bool IsFrozen ()
IsMobile
function bool IsMobile ()
IsPreparedToAttack
IsPreparedToFire
function bool IsPreparedToFire (bool bOwner, optional bool bCheckWeaponRating, optional int MinWeaponRating)
IsPreparedToMelee
function bool IsPreparedToMelee (bool bOwner, optional bool bCheckWeaponRating, optional int MinWeaponRating)
IsRealPlayer
function bool IsRealPlayer ()
Overrides: Actor.IsRealPlayer
IsStationary
function bool IsStationary ()
LevelChange
function LevelChange ()
MoverFinished
function MoverFinished ()
NotifyAddInventory
function NotifyAddInventory (Inventory NewItem)
NotifyInvalidLanding
function NotifyInvalidLanding (Actor.CheckResult Hit)
NotifyKilled
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
NotifyRemoveInventory
function NotifyRemoveInventory (Inventory RemovedItem)
NotifyStanceChange
NotifyTakeHit
function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageType> DamageType, Object.Vector Momentum)
NotifyValidLanding
function NotifyValidLanding (Actor.CheckResult Hit)
PawnDied
function PawnDied ()
PawnIsInPain
function PawnIsInPain (PhysicsVolume PainVolume)
Possess
function Possess (Pawn aPawn)
PressingAltFire
function bool PressingAltFire ()
PressingFire
function bool PressingFire ()
Reset
function Reset ()
Overrides: Actor.Reset
Restart
function Restart ()
SendMessage
function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)
SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
ServerReStartPlayer
function ServerReStartPlayer ()
SetActorRangeTest
SetControllerEnemy
function SetControllerEnemy (Pawn Enemy)
SetControllerTarget
function SetControllerTarget (Actor Target)
SetDuckFlag
function SetDuckFlag (byte Val)
SetFall
function SetFall ()
SetFrozen
function SetFrozen (bool bVal)
SetLastEnemyDetectedLocation
function SetLastEnemyDetectedLocation (Object.Vector DetectedLocation)
SetRunFlag
function SetRunFlag (byte Val)
SetStationary
ShakeView
ShotFiredNotification
function ShotFiredNotification (Pawn Shooter, Object.Vector FireDir, class<Projectile> ProjectileClass, float ProjSpeed)
StartFalling
function StartFalling ()
StopFiring
function StopFiring (float SuggestedFireAgainDelay, EStopFiringInfo SFInfo)
StopMovement
Overrides: Actor.StopMovement
TimeSinceTargetLastSeen
UnderLift
function UnderLift (Mover M)
ValidEnemy
ValidPawn
WaitForMover
function WaitForMover (Mover M)
WantsSmoothedView
function bool WantsSmoothedView ()
WeaponBob
function Object.Vector WeaponBob (float BobDamping)