UE2:CustomHUDMenuOnslaught (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Package:
GUI2K4

Created on: 09/22/2003 Custom HUD settings menu for Onslaught.ONSOnslaughtGame

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties

See CustomHUDMenuOnslaught properties.

Functions

Events

InitComponent

event InitComponent (GUIController InController, GUIComponent InOwner)

Overrides: FloatingWindow.InitComponent


ResolutionChanged

event ResolutionChanged (int ResX, int ResY)

Overrides: FloatingWindow.ResolutionChanged


Other instance functions

DrawBlend

function bool DrawBlend (Canvas C)


DrawMap

function bool DrawMap (Canvas C)


DrawRadar

function DrawRadar (Canvas C)


DrawScreen

function DrawScreen (Canvas C)


InitializeGameClass

function bool InitializeGameClass (string GameClassName)

Overrides: UT2K4CustomHUDMenu.InitializeGameClass


InternalOnChange

function InternalOnChange (GUIComponent Sender)

Overrides: UT2K4CustomHUDMenu.InternalOnChange


LoadSettings

function LoadSettings ()

Overrides: UT2K4CustomHUDMenu.LoadSettings


RestoreDefaults

function RestoreDefaults ()

Overrides: UT2K4CustomHUDMenu.RestoreDefaults


SaveSettings

function SaveSettings ()

Overrides: UT2K4CustomHUDMenu.SaveSettings


TogglePreview

function bool TogglePreview (GUIComponent c)


UpdateToggleStatus

function UpdateToggleStatus ()