There is no spoon

UE2:DestroyVehicleObjective (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyVehicleObjective
Package: 
UT2k4Assault

DestroyVehicleObjective Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

TargetFactory

Type: ASVehicleFactory


TargetVehicle

Type: Vehicle


Default values

Property Value
Announcer_DisabledObjective AnnouncerAssault.Objective_Destroyed
bAlwaysRelevant True
bDestinationOnly True
bNotBased True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
Objective_Info_Attacker "Destroy Vehicle Objective"
Objective_Info_Defender "Protect Vehicle Objective"
ObjectiveDescription "Destroy Objective to disable it."
ObjectiveName "Destroy Vehicle Objective"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Destroy_FB'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


Trigger

event Trigger (Actor Other, Pawn Instigator)

Overrides: GameObjective.Trigger


Other instance functions

CompleteObjective

function CompleteObjective (Pawn Instigator)

Overrides: GameObjective.CompleteObjective


GetObjectiveProgress

simulated function float GetObjectiveProgress ()

Overrides: GameObjective.GetObjectiveProgress


TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable


VehicleSpawned

function VehicleSpawned (Vehicle NewTargetVehicle)