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UE2:DestroyableObjective_SM (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> DestroyableObjective_SM |
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DestroyableObjective_SM Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific subclass using staticmesh collision instead of cylinder collision. also provides an optional "destroyed version" staticmesh
Properties[edit]
Property group 'DestroyableObjective_SM'[edit]
AntiPortalTag[edit]
Type: name
DestroyedStaticMesh[edit]
Type: StaticMesh
Internal variables[edit]
AntiPortals[edit]
Type: array<AntiPortalActor>
OldStaticMesh[edit]
Type: StaticMesh
OriginalMesh[edit]
Type: StaticMesh
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlocksTeleport | True |
bEdShouldSnap | True |
bHidden | False |
bStaticLighting | True |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'Editor.TexPropCube' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: DestroyableObjective.PostBeginPlay
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: GameObjective.PostNetReceive
Other instance functions[edit]
AdjustAntiPortals[edit]
simulated function AdjustAntiPortals ()
DisableObjective[edit]
function DisableObjective (Pawn Instigator)
Overrides: DestroyableObjective.DisableObjective
Reset[edit]
function Reset ()
Overrides: DestroyableObjective.Reset
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes