Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EnergyRelayDeployable (U2XMP)
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Object >> Actor >> Inventory >> Weapon >> U2Weapon >> U2XMPItem >> DeployableInventory >> EnergyRelayDeployable |
- Package:
- U2XMP
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$Workfile: EnergyRelayDeployable.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Sbrown $ $Date: 9/04/02 13:27 $ $Revision: 6 $
Properties[edit]
MaxTapDistance[edit]
Type: float
Default value: 512.0
Source[edit]
Type: EnergySource
EnergySource tapped by this Relay
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'U2XMPA.EnergyRelay.EnergyRelayActivate' |
DeployClass | Class'U2XMP.EnergyRelay' |
DrawScale | 0.2 |
DrawType | DT_Sprite |
ItemName | "Energy Relay" |
PickupClass | Class'U2XMP.EnergyRelayPickup' |
ProjectileClass | Class'U2XMP.projectileEnergyRelay' |
Instance functions[edit]
CanDeploy[edit]
function bool CanDeploy ()
Overrides: DeployableInventory.CanDeploy
UpdateDeployedActor[edit]
function UpdateDeployedActor (DeployedUnit A)
Overrides: DeployableInventory.UpdateDeployedActor