Cogito, ergo sum

UE2:FM_Sentinel_Fire (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> WeaponFire >> ProjectileFire >> FM_Sentinel_Fire
Package: 
UT2k4Assault

FM_Sentinel_Fire

Properties[edit]

TeamProjectileClasses[edit]

Type: class<Projectile>

Array size: 2


Default value, index 0: Class'UT2k4Assault.PROJ_Sentinel_Laser_Red'

Default value, index 1: Class'UT2k4Assault.PROJ_Sentinel_Laser'

Default values[edit]

Property Value
AmmoClass Class'UT2k4Assault.Ammo_Dummy'
BotRefireRate 0.99
FireAnimRate 0.45
FireEndAnim 'None'
FireForce "TranslocatorFire"
FireLoopAnim 'None'
FireRate 0.25
FireSound Sound'AssaultSounds.HnShipFire01'
ProjSpawnOffset
Member Value
X 200.0
Y 14.0
Z -14.0
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 0.0
ShakeOffsetRate
Member Value
X 0.0
Y -2000.0
Z 0.0
ShakeOffsetTime 4.0
ShakeRotMag
Member Value
X 40.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 2000.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TweenTime 0.0
WarnTargetPct 0.4

Instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DoFireEffect[edit]

function DoFireEffect ()

Overrides: ProjectileFire.DoFireEffect


MyGetFireStart[edit]

simulated function Object.Vector MyGetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile