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UE2:FM_Turret_IonCannon_Fire (UT2004)
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Object >> WeaponFire >> InstantFire >> FM_Turret_IonCannon_Fire |
Contents
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_Turret_IonCannon_Fire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'FM_Turret_IonCannon_Fire'[edit]
BeamEffectClass[edit]
Type: class<FX_Turret_IonCannon_BeamFire>
Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_BeamFire'
Internal variables[edit]
bDoNotRelease[edit]
Type: bool
bFired[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' |
bFireOnRelease | True |
BotRefireRate | 0.99 |
bRecommendSplashDamage | True |
bSplashDamage | True |
DamageType | Class'XWeapons.DamTypeShockBeam' |
FireRate | 4.0 |
MaxHoldTime | 4.0 |
TraceRange | 20000.0 |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
ModeHoldFire[edit]
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect[edit]
function DoFireEffect ()
Overrides: InstantFire.DoFireEffect
IsFiring[edit]
function bool IsFiring ()
Overrides: WeaponFire.IsFiring
SpawnBeamEffect[edit]
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: InstantFire.SpawnBeamEffect
StopFiring[edit]
function StopFiring ()
Overrides: WeaponFire.StopFiring