Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FM_Turret_IonCannon_Fire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> InstantFire >> FM_Turret_IonCannon_Fire |
Contents
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_Turret_IonCannon_Fire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'FM_Turret_IonCannon_Fire'
BeamEffectClass
Type: class<FX_Turret_IonCannon_BeamFire>
Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_BeamFire'
Internal variables
bDoNotRelease
Type: bool
bFired
Type: bool
Default values
Property | Value |
---|---|
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' |
bFireOnRelease | True |
BotRefireRate | 0.99 |
bRecommendSplashDamage | True |
bSplashDamage | True |
DamageType | Class'XWeapons.DamTypeShockBeam' |
FireRate | 4.0 |
MaxHoldTime | 4.0 |
TraceRange | 20000.0 |
Functions
Events
ModeDoFire
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
ModeHoldFire
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
Other instance functions
AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect
function DoFireEffect ()
Overrides: InstantFire.DoFireEffect
IsFiring
function bool IsFiring ()
Overrides: WeaponFire.IsFiring
SpawnBeamEffect
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: InstantFire.SpawnBeamEffect
StopFiring
function StopFiring ()
Overrides: WeaponFire.StopFiring