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UE2:FX_SpaceFighter_InstantHitLaser (UT2004)
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Object >> Actor >> Projectile >> FX_SpaceFighter_InstantHitLaser |
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_SpaceFighter_InstantHitLaser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
bIsPlasma[edit]
Type: bool
Laser[edit]
Type: Emitter
LaserClass[edit]
Human
Default value: Class'UT2k4Assault.FX_Laser_Blue'
PlasmaClass[edit]
Skaarj
Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_SkaarjPlasma'
ProjAccel[edit]
Type: float
Default value: 40000.0
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' |
DrawType | DT_None |
ExplosionDecal | Class'XEffects.LinkBoltScorch' |
ForceRadius | 30.0 |
ForceScale | 5.0 |
ForceType | FT_Constant |
LifeSpan | 1.0 |
MaxSpeed | 250000.0 |
MomentumTransfer | 1000.0 |
MyDamageType | Class'XWeapons.DamTypeLinkPlasma' |
RemoteRole | Role_None |
SoundRadius | 50.0 |
SoundVolume | 255 |
Speed | 1.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetupProjectile[edit]
simulated function SetupProjectile ()