Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:FX_SpaceFighter_InstantHitLaser (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Projectile >> FX_SpaceFighter_InstantHitLaser
Package: 
UT2k4AssaultFull

FX_SpaceFighter_InstantHitLaser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

bIsPlasma[edit]

Type: bool


Laser[edit]

Type: Emitter


LaserClass[edit]

Type: class<Emitter>

Human

Default value: Class'UT2k4Assault.FX_Laser_Blue'

PlasmaClass[edit]

Type: class<Emitter>

Skaarj

Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_SkaarjPlasma'

ProjAccel[edit]

Type: float


Default value: 40000.0

Default values[edit]

Property Value
AmbientSound Sound'WeaponSounds.ShockRifle.LinkGunProjectile'
DrawType DT_None
ExplosionDecal Class'XEffects.LinkBoltScorch'
ForceRadius 30.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 1.0
MaxSpeed 250000.0
MomentumTransfer 1000.0
MyDamageType Class'XWeapons.DamTypeLinkPlasma'
RemoteRole Role_None
SoundRadius 50.0
SoundVolume 255
Speed 1.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SetupProjectile[edit]

simulated function SetupProjectile ()