My program doesn't have bugs. It just develops random features.

UE2:FailedConnect (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> FailedConnect
Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2004, UDK, UT3

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Properties

FailMessage

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "FAILED TO JOIN GAME. NEED PASSWORD."

Default value, index 1: "FAILED TO JOIN GAME. WRONG PASSWORD."

Default value, index 2: "FAILED TO JOIN GAME. GAME HAS STARTED."

Default value, index 3: "FAILED TO JOIN GAME."

Default values

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 0
R 255
FontSize 1

Static functions

GetFailSwitch

static function int GetFailSwitch (string FailString)


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString