The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:FlakFire (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> WeaponFire >> ProjectileFire >> FlakFire
Package: 
XWeapons
Direct subclass:
ClassicFlakFire
This class in other games:
UT2004

null

Default values[edit]

Property Value
AmmoClass Class'XWeapons.FlakAmmo'
AmmoPerFire 1
BotRefireRate 0.7
FireEndAnim 'None'
FireForce "FlakCannonFire"
FireRate 0.85
FireSound Sound'WeaponSounds.FlakCannon.FlakCannonFire'
FlashEmitterClass Class'XEffects.FlakMuzFlash1st'
ProjectileClass Class'XWeapons.FlakChunk'
ProjPerFire 9
ProjSpawnOffset
Member Value
X 25.0
Y 5.0
Z -6.0
ShakeOffsetMag
Member Value
X -20.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -1000.0
Y 0.0
Z 0.0
ShakeOffsetTime 2.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
Spread 1400.0
SpreadStyle SS_Random

Instance functions[edit]

InitEffects[edit]

function InitEffects ()

Overrides: WeaponFire.InitEffects