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UE2:FlakFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> FlakFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakFire
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.FlakAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.7 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "FlakCannonFire" | ||||||||
FireRate | 0.85 | ||||||||
FireSound | Sound'WeaponSounds.FlakCannon.FlakCannonFire' | ||||||||
FlashEmitterClass | Class'XEffects.FlakMuzFlash1st' | ||||||||
ProjectileClass | Class'XWeapons.FlakChunk' | ||||||||
ProjPerFire | 9 | ||||||||
ProjSpawnOffset |
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ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
Spread | 1400.0 | ||||||||
SpreadStyle | SS_Random |
Instance functions[edit]
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects