My program doesn't have bugs. It just develops random features.

UE2:ForceWallCollider (U2XMP)

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U2XMP Object >> Actor >> ForceWallCollider
Package: 
U2XMP

$Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 25 $

Properties[edit]

Property group 'ForceWallCollider'[edit]

UsableDistance[edit]

Type: float


Default value: 70.0

Internal variables[edit]

Description[edit]

Type: string

Modifiers: localized


Default value: "Disable Force Wall"

EncroachedPawns[edit]

Type: array<Pawn>


FW[edit]

Type: ForceWall


Next[edit]

Type: ForceWallCollider


Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCanMantle False
bCollideActors True
bCollideWorld True
bHidden True
bLaunchPawns True
bProjTarget True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
SoundRadius 40.0
Texture Texture'DeveloperT.Special.TypeMask_Plasma'

Functions[edit]

Events[edit]

Bump[edit]

event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

CanHit[edit]

function bool CanHit (Controller AttackingController)

Overrides: Actor.CanHit


CheckEncroacher[edit]

function CheckEncroacher (Pawn P)


CheckEncroachers[edit]

function CheckEncroachers ()


CheckForEncroachingPawns[edit]

function CheckForEncroachingPawns ()


GetDescription[edit]

function string GetDescription ()

Overrides: Actor.GetDescription


IsUsable[edit]

function bool IsUsable (Actor Other)

Overrides: Actor.IsUsable


OnUse[edit]

function OnUse (Actor Other)

Overrides: Actor.OnUse


TakeDamage[edit]

function TakeDamage (int Damage, Pawn Instigator, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage