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UE2:Fragment (UE2Runtime)

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UE2Runtime Object >> Actor >> Effects >> Fragment
Package: 
Engine
This class in other games:
RTNP, U1, UT, UT2003, U2, UT2004, U2XMP

Fragment.

Properties

Property group 'Fragment'

AltImpactSound

Type: Sound


Fragments

Type: Mesh

Array size: 11


ImpactSound

Type: Sound


SplashTime

Type: float


Internal variables

bFirstHit

Type: bool


Default value: True

numFragmentTypes

Type: int


Default values

Property Value
bBounce True
bCollideWorld True
bDestroyInPainVolume True
bFixedRotationDir True
CollisionHeight 4.0
CollisionRadius 18.0
DrawType DT_Mesh
LifeSpan 20.0
Physics PHYS_Falling
SoundVolume 0

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Actor.HitWall


Other instance functions

CalcVelocity

simulated function CalcVelocity (Object.Vector Momentum)


CanSplash

function bool CanSplash ()

Overrides: Actor.CanSplash


RandSpin

simulated final function RandSpin (float spinRate)


States

Dying

Dying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Dying.TakeDamage

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage (global)


Dying.timer

simulated event timer ()

Overrides: Actor.Timer (global)


Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.PhysicsVolumeChange

simulated singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange (global)


Flying.timer

simulated event timer ()

Overrides: Actor.Timer (global)