UE2:GUIComponent functions (UT2004)
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Object >> GUI >> GUIComponent (functions) |
- GUIComponent functions in other games:
- Other member categories for this class:
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Functions
Static functions
MakeColorCode
static function string MakeColorCode (Object.Color NewColor)
StripColorCodes
Native functions
ActualHeight
ActualLeft
ActualTop
ActualWidth
AutoPosition
native(815) final function AutoPosition (array<GUIComponent> Components, float LeftBound, float UpperBound, float RightBound, float LowerBound, float LeftPad, float UpperPad, float RightPad, float LowerPad, optional int NumberOfColumns, optional float ColumnPadding)
AutoPositionOn
native(816) final function AutoPositionOn (array<GUIComponent> Components, GUIComponent Frame, float LeftPadPerc, float UpperPadPerc, float RightPadPerc, float LowerPadPerc, optional int NumberOfColumns, optional float ColumnPadding)
GetMenuPath
native(828) final function string GetMenuPath ()
KillTimer
native(814) function final KillTimer ()
PlayerOwner
native(812) final function PlayerController PlayerOwner ()
RelativeHeight
native(827) final function float RelativeHeight (optional coerce float RealHeight, optional bool bForce)
RelativeLeft
native(824) final function float RelativeLeft (optional coerce float RealLeft, optional bool bForce)
RelativeTop
RelativeWidth
native(826) final function float RelativeWidth (optional coerce float RealWidth, optional bool bForce)
SetTimer
SpecialHit
UpdateOffset
Events
AdditionalDebugString
event string AdditionalDebugString ()
BeginAnimation
event BeginAnimation (GUIComponent Animating)
CanAcceptFocus
event bool CanAcceptFocus ()
Closed
event Closed (GUIComponent Sender, bool bCancelled)
DropStateChange
event DropStateChange (GUI.eDropState NewState)
EndAnimation
event EndAnimation (GUIComponent Animating, GUI.EAnimationType Type)
FocusFirst
event bool FocusFirst (GUIComponent Sender)
FocusLast
event bool FocusLast (GUIComponent Sender)
Free
event Free ()
Hide
event Hide ()
InitComponent
event InitComponent (GUIController MyController, GUIComponent MyOwner)
IsMultiSelect
event bool IsMultiSelect ()
LoseFocus
event LoseFocus (GUIComponent Sender)
MenuStateChange
event MenuStateChange (GUI.eMenuState Newstate)
NextControl
event bool NextControl (GUIComponent Sender)
NextPage
event bool NextPage ()
Opened
event Opened (GUIComponent Sender)
OwnerPage
event GUIPage OwnerPage ()
PrevControl
event bool PrevControl (GUIComponent Sender)
PrevPage
event bool PrevPage ()
ResolutionChanged
SetFocus
event SetFocus (GUIComponent Who)
SetVisibility
event SetVisibility (coerce bool bIsVisible)
Show
event Show ()
Timer
event Timer ()
Other instance functions
Animate
CenterMouse
function CenterMouse ()
DAnimate
function DAnimate (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional float PositionTime, optional float DimensionTime)
DebugFocus
final function DebugFocus (GUIComponent Who, bool bLose)
DebugFocusPosition
final function DebugFocusPosition (GUIComponent Who, bool Last)
DebugTabOrder
function DebugTabOrder ()
DisableComponent
final function DisableComponent (GUIComponent Comp)
DisableMe
function DisableMe ()
EnableComponent
final function EnableComponent (GUIComponent Comp)
EnableMe
function EnableMe ()
FillOwner
function FillOwner ()
IsInBounds
function bool IsInBounds ()
IsInClientBounds
function bool IsInClientBounds ()
KillAnimation
function KillAnimation ()
LevelChanged
function LevelChanged ()
LoadINI
function string LoadINI ()
PadLeft
PadRight
Resize
SaveINI
function SaveINI (optional string Value)
SetFocusInstead
function SetFocusInstead (GUIComponent InFocusComp)
SetFriendlyLabel
function SetFriendlyLabel (GUILabel NewLabel)
SetHint
function SetHint (string NewHint)
SetPosition
function SetPosition (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional bool bForceRelative)
SetTooltip
function SetTooltip (GUIToolTip InTooltip)
SetToolTipText
function SetToolTipText (string NewToolTipText)