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UE2:GUIFloatEdit (UE2Runtime)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit |
Contents
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(C) 2002, Epic Games
Properties
Property group 'Menu'
bLeftJustified
Type: bool
MaxValue
Type: float
MinValue
Type: float
Step
Type: float
Default value: 1.0
Value
Type: string
Default value: "0.0"
Internal variables
MyEditBox
Type: GUIEditBox
Modifiers: automated
Default value: GUIEditBox'cMyEditBox'
MyMinus
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMyMinus'
MyPlus
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMyPlus'
Default values
Property | Value |
---|---|
bAcceptsInput | True |
PropagateVisibility | True |
WinHeight | 0.06 |
Subobjects
cMyEditBox
Class: GUI.GUIEditBox
Property | Value |
---|---|
bFloatOnly | True |
cMyMinus
Class: GUI.GUISpinnerButton
Empty subobject definition.
cMyPlus
Class: GUI.GUISpinnerButton
Property | Value |
---|---|
PlusButton | True |
Instance functions
CalcMaxLen
function CalcMaxLen ()
EditKeyEvent
EditOnChange
function EditOnChange (GUIComponent Sender)
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
SetHint
function SetHint (string NewHint)
Overrides: GUIComponent.SetHint
SetValue
function SetValue (float V)
SpinnerMinusClick
function bool SpinnerMinusClick (GUIComponent Sender)
SpinnerPlusClick
function bool SpinnerPlusClick (GUIComponent Sender)