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UE2:GUIFloatEdit (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit |
Contents
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
(C) 2002, Epic Games
Properties
Property group 'Menu'
bLeftJustified
Type: bool
MaxValue
Type: float
MinValue
Type: float
Step
Type: float
Default value: 1.0
Value
Type: string
Default value: "0.0"
Default values
Property | Value |
---|---|
Controls[0] | GUIEditBox'EditBox1' |
Controls[1] | GUISpinnerButton'Plus' |
Controls[2] | GUISpinnerButton'Minus' |
WinHeight | 0.06 |
Subobjects
EditBox1
Class: XInterface.GUIEditBox
Property | Value |
---|---|
bFloatOnly | True |
TextStr | "" |
Minus
Class: XInterface.GUISpinnerButton
Property | Value |
---|---|
PlusButton | False |
Plus
Class: XInterface.GUISpinnerButton
Property | Value |
---|---|
PlusButton | True |
Instance functions
CalcMaxLen
function CalcMaxLen ()
EditKeyEvent
EditOnChange
function EditOnChange (GUIComponent Sender)
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
SetValue
function SetValue (float V)
SpinnerMinusClick
function bool SpinnerMinusClick (GUIComponent Sender)
SpinnerPlusClick
function bool SpinnerPlusClick (GUIComponent Sender)