I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:GUIFloatEdit (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit
Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

(C) 2002, Epic Games

Properties

Property group 'Menu'

bLeftJustified

Type: bool


MaxValue

Type: float


MinValue

Type: float


Step

Type: float


Default value: 1.0

Value

Type: string


Default value: "0.0"

Default values

Property Value
Controls[0] GUIEditBox'EditBox1'
Controls[1] GUISpinnerButton'Plus'
Controls[2] GUISpinnerButton'Minus'
WinHeight 0.06

Subobjects

EditBox1

Class: XInterface.GUIEditBox

Property Value
bFloatOnly True
TextStr ""

Minus

Class: XInterface.GUISpinnerButton

Property Value
PlusButton False

Plus

Class: XInterface.GUISpinnerButton

Property Value
PlusButton True

Instance functions

CalcMaxLen

function CalcMaxLen ()


EditKeyEvent

function bool EditKeyEvent (out byte Key, out byte State, float delta)


EditOnChange

function EditOnChange (GUIComponent Sender)


InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


SetValue

function SetValue (float V)


SpinnerMinusClick

function bool SpinnerMinusClick (GUIComponent Sender)


SpinnerPlusClick

function bool SpinnerPlusClick (GUIComponent Sender)