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UE2:GUIFloatEdit (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit
Package: 
XInterface
This class in other games:
UT2003, UE2Runtime

(C) 2002, Epic Games

Properties

Property group 'GUIFloatEdit'

bLeftJustified

Type: bool


bReadOnly

Type: bool


MaxValue

Type: float


Default value: 9999.0

MinValue

Type: float


Default value: -9999.0

Step

Type: float


Default value: 0.1

Value

Type: string


Default value: "0.0"

Internal variables

MyEditBox

Type: GUIEditBox

Modifiers: automated


Default value: GUIEditBox'cMyEditBox'

MySpinner

Type: GUISpinnerButton

Modifiers: automated


Default value: GUISpinnerButton'cMySpinner'

Default values

Property Value
bAcceptsInput True
OnDeActivate ValidateValue
PropagateVisibility True
ToolTip GUIToolTip'GUIFloatEditToolTip'
WinHeight 0.06

Subobjects

cMyEditBox

Class: XInterface.GUIEditBox

Property Value
bFloatOnly True
bNeverScale True
TextStr ""

cMySpinner

Class: XInterface.GUISpinnerButton

Property Value
bNeverScale True
bTabStop False

GUIFloatEditToolTip

Class: XInterface.GUIToolTip

Empty subobject definition.

Functions

Events

InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


Other instance functions

CalcMaxLen

function CalcMaxLen ()


CheckValue

function CheckValue ()


EditKeyEvent

function bool EditKeyEvent (out byte Key, out byte State, float delta)


EditOnChange

function EditOnChange (GUIComponent Sender)


SetFriendlyLabel

function SetFriendlyLabel (GUILabel NewLabel)

Overrides: GUIComponent.SetFriendlyLabel


SetHint

function SetHint (string NewHint)

Overrides: GUIComponent.SetHint


SetReadOnly

function SetReadOnly (bool b)


SetValue

function SetValue (float V)


SpinnerMinusClick

function bool SpinnerMinusClick (GUIComponent Sender)


SpinnerPlusClick

function bool SpinnerPlusClick (GUIComponent Sender)


ValidateValue

function ValidateValue ()